As the title says, I've always been a huge fan of the Gundam Century mod for Starcraft made in the early 2000s until it ceased development; I think the dev got a cease-and-desist from Bandai, but I'm not sure. Anyway, he left it a mite unfinished and with a few bugs and oddities here and there, such as the inability of GM Cannon IIs (it's labeled as a Gun Cannon 2 but the visual model and armament is clearly that of a GM Cannon II) to be loaded into transports.
Thus I've been tinkering with it. No adding new content since 1) I don't have the graphical modeling expertise for it and 2) Bandai would have my ass faster than I could say 'copyright infringement', I'm just altering the existing stuff. To that end, I've looked at the Zeon units yesterday and noticed that the Rick Dom II was left unfinished. While finishing it would be a no-brainer, I'm not quite sure what role it's meant to have in the game. The original dev coded it as a flying unit and it visually has a bazooka as well, so it'd obviously be a flying fast-attack unit, BUT:
Starcraft: Brood Wars v1.08 - Expert FAQ v6.32 - SRU Starcraft: Brood Wars v1.09 (Mplayer) Trainer +4 - DRAK Starcraft: Gundam Century Trainer +2 - IGH StarCraft: Remastered Cheat Codes - ANO StarCraft II: Legacy of The Void v3.05 Trainer +10 - KEL StarCraft II: Legacy of The Void v3.1.0 Trainer +10 - KEL.
some level of lore accuracy with my tinkering.StarCraft: Brood War is the expansion pack for the award winning military science fiction, real-time strategy video game StarCraft. Released in 1998 for Windows and Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduced new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel StarCraft II: Wings of Liberty continuing from the conclusion of Brood War. The expansion was released in the United States on 30 November 1998.
Brood War was critically well-received, with reviewers praising it for being developed with the care of a full game rather than as an uninspired extra. As of 31 May 2007, StarCraft and Brood War have sold almost ten million copies combined. The game is especially popular in South Korea, where professional players and teams participate in matches, earn sponsorships, and compete in televised matches.
StarCraft focuses around three distinct interstellar species: the psionic Protoss, the adaptable Terrans, and the insectoid Zerg. The game revolves around players collecting resources to construct a base, upgrade their militaries, and ultimately conquer opponents. Brood War's gameplay remains fundamentally unchanged from that of StarCraft, although it introduces fine-tuning to unit costs and some abilities for strategic and balance purposes. These changes make rushing tactics—a factor that gained some criticism in the original StarCraft—less practical. The single-player campaign has an increased difficulty; missions are no longer entirely linear, and a greater focus on strategy is needed to complete missions. In addition, the game's artificial intelligence (AI) has been augmented so that AI-controlled players are more intelligent and tends to use tactics more effectively.
Brood War introduces seven new units. Each race is given access to a unique ground unit: the Zerg can create a defensive unit that can attack from the concealment of its burrow, while the Terrans can train combat medics. The Protoss are able to produce dark templar units, a powerful cloaked melee unit only given to the player in special missions of StarCraft. Protoss players can merge two of these units to create a special spellcaster unit. Each race is also given access to a dedicated air-to-air attack unit.